Rulebook
One weekend, straight knockout. Here is the whole shape of it.
Entry
Open to anyone with a Bluesky account. Sign up during the week; entries close on the deadline or when the field is full, whichever lands first. Guests cannot enter, because every fixture tags real handles.
The draw
Random pairing, single elimination. Lose your series and you are out. The whole bracket, every fixture and its games, goes up the moment entries close, so you know what you face and can practise.
Best of three
Each fixture is best of three. The three games are drawn up front from the pool, and they are the same three for both players. First to two wins goes through; at two nil the third game is not played.
A drawn game
If a game ends level it is replayed, as the same game, up to twice. After that the series falls to total points, so a fixture can never stall the bracket.
Hosting
The host arrives with a slightly warmer connection, so hosting swaps from game to game across a series. Over three games it evens out, and nobody holds the host seat the whole way.
Check in, do not race
Players are spread across every timezone, so there is no kickoff time to miss. Check in any time in the round window; the room opens by itself once both of you have. Never check in, and past the deadline the fixture goes to whoever did. That punishes ghosting without punishing being asleep at the wrong hour.
Byes
When the field is not a power of two, some first-round players get a bye straight into round two. Byes are dealt by the draw, not earned: luck, not a reward, and spread across the bracket rather than clustered.
The deadlines
Every round has a window, computed back from the closing wall so the whole tournament fits inside its weekend. Finish a round early and the next one simply gets longer; a deadline never moves earlier than published.
Knocked out early? Your weekend is not over: the leaderboard runs all weekend, and there is another tournament next week.